

All you have to do is order stocks of flatware and balloons, print out flyers and posters, and wait for the place to be cleaned. You do that in a tiny, poorly-ventilated office with a computer and two ironically-huge ventilation ducts, large enough to easily crawl through. Once you’re finished arranging your restaurant, you have to get it ready to face the day. You’ve got everything from party hats and paper plates to pinball machines and robot entertainers to stock your business with, each with their own ratings for entertainment and, well… risk. Forget the low-res arcade thing on the store page, because what you’re actually doing after that fake-out is buying supplies and attractions for your restaurant, arranging them tastefully, and then managing the daily tasks of the place. That should be enough to get anyone to try it, but if not you’re welcome to join me in Spoiler Town so I can explain exactly why it’s all so brilliant.įreddy Fazbear’s Pizzeria Simulator is just that, a simulation of running your very own slightly-not-quite-right pizza restaurant. But this cute little thing here wouldn’t jumpscare me, right? It’s just a pixel pizza-slinging simulator! Make pizzas, feed kids, right? Right? No? No, it’s far more than that, and offers a clever new take on both horror and management sims by crossing wires between their key elements. I’ve always been a jumpy person, and while I’ve come a long way I still can’t handle jumpscares very well. For the longest time, I stayed as far away from Five Nights at Freddy’s as possible.
